Information about champion Azir

 
Azir
the Emperor of the Sands
  • 550 (+119 per level)
  • 7 (+0.75 per level)
  • 320 (+40 per level)
  • 8 (+0.8 per level)
  • 56 (+3.5 per level)
  • 0.625 (+6 per level)
  • 25 (+5 per level)
  • 30 (+1.3 per level)
  • 525
  • 335

Champion history Azir

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Tips for playing as the champion Azir

◊ Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.

◊ In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.

◊ Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.

◊ Be a bird!

Tips for playing against the champion Azir

◊ Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.

◊ Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.

◊ Try to think of Sand Soldiers as fire. Don't stand in the fire.

Champion abilities Azir

Shurima's Legacy

Shurima's Legacy (Passive ability)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands

Conquering Sands (Q)

Cooldown: 14/12/10/8/6
Cost: 70/80/90/100/110
Range: 740

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!

Arise! (W)

Cooldown: 1.5
Cost: 40/35/30/25/20
Range: 525

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

Shifting Sands

Shifting Sands (E)

Cooldown: 22/20.5/19/17.5/16
Cost: 60
Range: 1100

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's Divide

Emperor's Divide (R)

Cooldown: 120/105/90
Cost: 100
Range: 250

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Champion skins Azir

Standard

Standard

Galactic Azir

Galactic Azir

Gravelord Azir

Gravelord Azir

SKT T1 Azir

SKT T1 Azir

Warring Kingdoms Azir

Warring Kingdoms Azir

Elderwood Azir

Elderwood Azir

Worlds 2022 Azir

Worlds 2022 Azir

Attorney Azir

Attorney Azir