Information about champion Diana

Diana
Diana
Scorn of the Moon
Fighter Fighter Assassin Assassin
Attack
7 / 10
Defense
6 / 10
Difficulty
4 / 10
Base Stats
Health 640 (+109/lvl)
Mana 375 (+25/lvl)
Armor 31 (+4.3/lvl)
Magic resistance 32 (+2.05/lvl)
Attack damage 57 (+0/lvl)
Attack speed 0.625 (+2/lvl)
Health regeneration 6.5 (+0.85/lvl)
Mana regeneration 8 (+0.8/lvl)
Range 150
Movement speed 345
Champion history
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Abilities
Moonsilver Blade
P
Crescent Strike
Q
Pale Cascade
W
Lunar Rush
E
Moonfall
R
Moonsilver Blade Passive ability
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike Q
CD: 8/7.5/7/6.5/6 Cost: 50 Range: 900
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade W
CD: 15/13.5/12/10.5/9 Cost: 40/45/50/55/60 Range: 800
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Lunar Rush E
CD: 22/20/18/16/14 Cost: 40/45/50/55/60 Range: 825
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Moonfall R
CD: 100/90/80 Cost: 100 Range: 475
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Tips
Playing as Diana
+ Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
+ Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
+ Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Playing against Diana
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Skins
  • Standard

    Standard

  • Dark Valkyrie Diana

    Dark Valkyrie Diana

  • Lunar Goddess Diana

    Lunar Goddess Diana

  • Infernal Diana

    Infernal Diana

  • Blood Moon Diana

    Blood Moon Diana

  • Dark Waters Diana

    Dark Waters Diana

  • Dragonslayer Diana

    Dragonslayer Diana

  • Battle Queen Diana

    Battle Queen Diana

  • Prestige Battle Queen Diana

    Prestige Battle Queen Diana

  • Sentinel Diana

    Sentinel Diana

  • Firecracker Diana

    Firecracker Diana

  • Winterblessed Diana

    Winterblessed Diana

  • Heavenscale Diana

    Heavenscale Diana

  • Dark Cosmic Diana

    Dark Cosmic Diana

  • Prestige Dark Cosmic Diana

    Prestige Dark Cosmic Diana

  • Eternal Aspect Diana

    Eternal Aspect Diana

  • Eclipse Eternal Aspect Diana

    Eclipse Eternal Aspect Diana