Information about champion Diana

 
Diana
Scorn of the Moon
  • 640 (+109 per level)
  • 6.5 (+0.85 per level)
  • 375 (+25 per level)
  • 8 (+0.8 per level)
  • 57 (+3 per level)
  • 0.625 (+2 per level)
  • 31 (+4.3 per level)
  • 32 (+2.05 per level)
  • 150
  • 345

Champion history Diana

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Tips for playing as the champion Diana

◊ Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.

◊ Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.

◊ Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Tips for playing against the champion Diana

◊ Dodge Crescent Strike, or move to safety if you are affected by Moonlight.

◊ Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.

◊ Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Champion abilities Diana

Moonsilver Blade

Moonsilver Blade (Passive ability)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

Crescent Strike (Q)

Cooldown: 8/7.5/7/6.5/6
Cost: 50
Range: 900

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Pale Cascade

Pale Cascade (W)

Cooldown: 15/13.5/12/10.5/9
Cost: 40/45/50/55/60
Range: 800

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Lunar Rush

Lunar Rush (E)

Cooldown: 22/20/18/16/14
Cost: 40/45/50/55/60
Range: 825

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Moonfall

Moonfall (R)

Cooldown: 100/90/80
Cost: 100
Range: 475

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Champion skins Diana

Standard

Standard

Dark Valkyrie Diana

Dark Valkyrie Diana

Lunar Goddess Diana

Lunar Goddess Diana

Infernal Diana

Infernal Diana

Blood Moon Diana

Blood Moon Diana

Dark Waters Diana

Dark Waters Diana

Dragonslayer Diana

Dragonslayer Diana

Battle Queen Diana

Battle Queen Diana

Prestige Battle Queen Diana

Prestige Battle Queen Diana

Sentinel Diana

Sentinel Diana

Firecracker Diana

Firecracker Diana

Winterblessed Diana

Winterblessed Diana

Heavenscale Diana

Heavenscale Diana

Dark Cosmic Diana

Dark Cosmic Diana

Prestige Dark Cosmic Diana

Prestige Dark Cosmic Diana