Information about champion Hecarim

 
Hecarim
the Shadow of War
  • 625 (+99 per level)
  • 7 (+0.75 per level)
  • 280 (+40 per level)
  • 7 (+0.8 per level)
  • 66 (+3.7 per level)
  • 0.67 (+2.5 per level)
  • 32 (+5.45 per level)
  • 32 (+2.05 per level)
  • 175
  • 345

Champion history Hecarim

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

Tips for playing as the champion Hecarim

◊ Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.

◊ Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Tips for playing against the champion Hecarim

◊ Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.

◊ Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Champion abilities Hecarim

Warpath

Warpath (Passive ability)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage

Rampage (Q)

Cooldown: 4
Cost: 28/26/24/22/20
Range: 350

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Spirit of Dread

Spirit of Dread (W)

Cooldown: 16/15.5/15/14.5/14
Cost: 50/55/60/65/70
Range: 525

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Devastating Charge

Devastating Charge (E)

Cooldown: 18
Cost: 60
Range: 300

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadows

Onslaught of Shadows (R)

Cooldown: 140/120/100
Cost: 100
Range: 50000

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Champion skins Hecarim

Standard

Standard

Blood Knight Hecarim

Blood Knight Hecarim

Reaper Hecarim

Reaper Hecarim

Headless Hecarim

Headless Hecarim

Arcade Hecarim

Arcade Hecarim

Elderwood Hecarim

Elderwood Hecarim

Worldbreaker Hecarim

Worldbreaker Hecarim

Lancer Zero Hecarim

Lancer Zero Hecarim

High Noon Hecarim

High Noon Hecarim

Cosmic Charger Hecarim

Cosmic Charger Hecarim

Arcana Hecarim

Arcana Hecarim

Winterblessed Hecarim

Winterblessed Hecarim