Information about champion Janna

 
Janna
the Storm's Fury
  • 570 (+90 per level)
  • 5.5 (+0.55 per level)
  • 360 (+50 per level)
  • 11.5 (+0.4 per level)
  • 47 (+2.5 per level)
  • 0.625 (+3 per level)
  • 28 (+4.5 per level)
  • 30 (+1.3 per level)
  • 550
  • 325

Champion history Janna

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

Tips for playing as the champion Janna

◊ Eye of the Storm can be used on allied turrets.

◊ Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.

◊ Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Tips for playing against the champion Janna

◊ Save an interrupt ability for when Janna uses her ultimate.

◊ Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.

◊ Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Champion abilities Janna

Tailwind

Tailwind (Passive ability)

Janna's allies gain Move Speed moving towards her.

Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

Howling Gale

Howling Gale (Q)

Cooldown: 14
Cost: 90/95/100/105/110
Range: 1075

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Zephyr

Zephyr (W)

Cooldown: 8/7.5/7/6.5/6
Cost: 50/55/60/65/70
Range: 4294967295

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

Eye Of The Storm

Eye Of The Storm (E)

Cooldown: 16/15/14/13/12
Cost: 70/75/80/85/90
Range: 800

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Monsoon

Monsoon (R)

Cooldown: 130/115/100
Cost: 100
Range: 725

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Champion skins Janna

Standard

Standard

Tempest Janna

Tempest Janna

Hextech Janna

Hextech Janna

Frost Queen Janna

Frost Queen Janna

Victorious Janna

Victorious Janna

Forecast Janna

Forecast Janna

Fnatic Janna

Fnatic Janna

Star Guardian Janna

Star Guardian Janna

Sacred Sword Janna

Sacred Sword Janna

Bewitching Janna

Bewitching Janna

Guardian of the Sands Janna

Guardian of the Sands Janna

Battle Queen Janna

Battle Queen Janna

Crystal Rose Janna

Crystal Rose Janna

Cyber Halo Janna

Cyber Halo Janna

Prestige Cyber Halo Janna

Prestige Cyber Halo Janna

Heavenscale Janna

Heavenscale Janna