Information about champion Karma

 
Karma
the Enlightened One
  • 630 (+109 per level)
  • 5.5 (+0.55 per level)
  • 374 (+40 per level)
  • 13 (+0.8 per level)
  • 51 (+3.3 per level)
  • 0.625 (+2.3 per level)
  • 28 (+5 per level)
  • 30 (+1.3 per level)
  • 525
  • 335

Champion history Karma

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

Tips for playing as the champion Karma

◊ Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.

◊ When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.

◊ Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.

Tips for playing against the champion Karma

◊ Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.

◊ Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.

◊ Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

Champion abilities Karma

Gathering Fire

Gathering Fire (Passive ability)

Karma's damaging abilities will reduce the cooldown of Mantra.

Inner Flame

Inner Flame (Q)

Cooldown: 9/8/7/6/5
Cost: 40/50/60/70/80
Range: 950

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Focused Resolve

Focused Resolve (W)

Cooldown: 12
Cost: 50/55/60/65/70
Range: 675

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Inspire

Inspire (E)

Cooldown: 10/9.5/9/8.5/8
Cost: 50/55/60/65/70
Range: 800

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Mantra

Mantra (R)

Cooldown: 40/38/36/34
Cost: 0
Range: 1100

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Champion skins Karma

Standard

Standard

Sun Goddess Karma

Sun Goddess Karma

Sakura Karma

Sakura Karma

Traditional Karma

Traditional Karma

Order of the Lotus Karma

Order of the Lotus Karma

Warden Karma

Warden Karma

Winter Wonder Karma

Winter Wonder Karma

Conqueror Karma

Conqueror Karma

Dark Star Karma

Dark Star Karma

Dawnbringer Karma

Dawnbringer Karma

Odyssey Karma

Odyssey Karma

Ruined Karma

Ruined Karma

Tranquility Dragon Karma

Tranquility Dragon Karma

Faerie Queen Karma

Faerie Queen Karma

Infernal Karma

Infernal Karma