Information about champion Rammus

 
Rammus
the Armordillo
  • 675 (+94 per level)
  • 8 (+0.55 per level)
  • 310 (+33 per level)
  • 7.85 (+0.5 per level)
  • 55 (+2.75 per level)
  • 0.656 (+2.215 per level)
  • 40 (+5.5 per level)
  • 32 (+2.05 per level)
  • 125
  • 335

Champion history Rammus

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Tips for playing as the champion Rammus

◊ Powerball can be used as an effective escape mechanism.

◊ Using taunt on a champion by your tower can cause the tower to attack your enemy.

◊ Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Tips for playing against the champion Rammus

◊ Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.

◊ Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

Champion abilities Rammus

Spiked Shell

Spiked Shell (Passive ability)

Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

Powerball

Powerball (Q)

Cooldown: 12/10.5/9/7.5/6
Cost: 60
Range: 300

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Defensive Ball Curl

Defensive Ball Curl (W)

Cooldown: 7
Cost: 40
Range: 300

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.

Frenzying Taunt

Frenzying Taunt (E)

Cooldown: 12
Cost: 50
Range: 325

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

Soaring Slam

Soaring Slam (R)

Cooldown: 90
Cost: 100
Range: 25000

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Champion skins Rammus

Standard

Standard

King Rammus

King Rammus

Chrome Rammus

Chrome Rammus

Molten Rammus

Molten Rammus

Freljord Rammus

Freljord Rammus

Ninja Rammus

Ninja Rammus

Full Metal Rammus

Full Metal Rammus

Guardian of the Sands Rammus

Guardian of the Sands Rammus

Sweeper Rammus

Sweeper Rammus

Hextech Rammus

Hextech Rammus

Astronaut Rammus

Astronaut Rammus

Durian Defender Rammus

Durian Defender Rammus