Information about champion Rumble

 
Rumble
the Mechanized Menace
  • 625 (+105 per level)
  • 7 (+0.6 per level)
  • 150 (+0 per level)
  • 0 (+0 per level)
  • 64 (+3.2 per level)
  • 0.644 (+1.85 per level)
  • 36 (+4.7 per level)
  • 28 (+1.55 per level)
  • 125
  • 345

Champion history Rumble

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Tips for playing as the champion Rumble

◊ Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.

◊ Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.

◊ If you are winning a fight you can use your ultimate to wall off an escape path.

Tips for playing against the champion Rumble

◊ Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.

◊ Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.

◊ Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Champion abilities Rumble

Junkyard Titan

Junkyard Titan (Passive ability)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

Flamespitter (Q)

Cooldown: 10/9/8/7/6
Cost: 0
Range: 600

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Scrap Shield

Scrap Shield (W)

Cooldown: 6
Cost: 0
Range: 20

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Electro Harpoon

Electro Harpoon (E)

Cooldown: 0.5
Cost: 0
Range: 850

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

The Equalizer

The Equalizer (R)

Cooldown: 130/105/80
Cost: 0
Range: 1750

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Champion skins Rumble

Standard

Standard

Rumble in the Jungle

Rumble in the Jungle

Bilgerat Rumble

Bilgerat Rumble

Super Galaxy Rumble

Super Galaxy Rumble

Badlands Baron Rumble

Badlands Baron Rumble

Space Groove Rumble

Space Groove Rumble

Cafe Cuties Rumble

Cafe Cuties Rumble