
Champion history
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.

Abilities
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
CD: 8/7/6/5/4
Cost: 45/50/55/60/65
Range: 1200
Launch a damaging missile that accelerates mid-flight.
CD: 16/15/14/13/12
Cost: 75
Range: 475
Gain a shield and damage nearby enemies.
CD: 12
Cost: 70/80/90/100/110
Range: 800
Summon a damaging and slowing zone that applies Gloom to enemies.
CD: 140/120/100
Cost: 100
Range: 2000/2500/3000
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.