Information about champion Xerath

 
Xerath
the Magus Ascendant
  • 596 (+106 per level)
  • 5.5 (+0.55 per level)
  • 400 (+22 per level)
  • 6.85 (+0.8 per level)
  • 55 (+3 per level)
  • 0.658 (+1.36 per level)
  • 22 (+4.7 per level)
  • 30 (+1.3 per level)
  • 525
  • 340

Champion history Xerath

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Tips for playing as the champion Xerath

◊ It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.

◊ Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.

◊ If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Tips for playing against the champion Xerath

◊ Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.

◊ Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.

◊ Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Champion abilities Xerath

Mana Surge

Mana Surge (Passive ability)

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse

Arcanopulse (Q)

Cooldown: 9/8/7/6/5
Cost: 80/90/100/110/120
Range: 750

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Eye of Destruction

Eye of Destruction (W)

Cooldown: 14/13/12/11/10
Cost: 80/90/100/110/120
Range: 1000

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Shocking Orb

Shocking Orb (E)

Cooldown: 13/12.5/12/11.5/11
Cost: 60/65/70/75/80
Range: 1050

Deals magic damage to an enemy and stuns them.

Rite of the Arcane

Rite of the Arcane (R)

Cooldown: 130/115/100
Cost: 100
Range: 5000

Xerath immobilizes himself and gains numerous long-range barrages.

Champion skins Xerath

Standard

Standard

Runeborn Xerath

Runeborn Xerath

Battlecast Xerath

Battlecast Xerath

Scorched Earth Xerath

Scorched Earth Xerath

Guardian of the Sands Xerath

Guardian of the Sands Xerath

Dark Star Xerath

Dark Star Xerath

Arcana Xerath

Arcana Xerath

Astronaut Xerath

Astronaut Xerath

Crystalis Indomitus Xerath

Crystalis Indomitus Xerath