
Abilities
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
CD: 1
Cost: 20/26/32/38/44
Range: 875
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
CD: 18
Cost: 100
Range: 1000
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
CD: 0.5
Cost: 30/42/54/66/78
Range: 550
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
CD: 200/180/160
Cost: 150/175/200
Range: 10000
After channeling for 3 seconds, Karthus deals damage to all enemy champions.